I worked at CommentSold as Design Manager & Principle Product Designer. I led product design at CommentSold and managed an international team (India, China, USA) of five designers and contractors reporting to the Director of Product.
Skykick is an innovator in the IT space - automating and streamlining legacy system and competitor migration to the MS Cloud, as well re-defining IT with their Cloud Manager product and backup solutions. As Senior Product Designer, I worked with stakeholders and customers expand our suite of industry leading cloud migration and IT tools. β¨
I worked at Xinova as a Senior Product Designer. Xinova is a leading innovation network that leverages 16k innovators to solve some of the hardest R&D problems for big companies including: PepsiCO, The Gates Foundation, and the World Wildlife Fund.
As a senior member of the product team, I worked with executives and other stakeholders to transform the legacy NOVA app (running on SalesForce, it functioned as a complex file dropbox) into a modern React and GO driven platform. As a Senior Designer, I:β¨
I worked at Level 11 as a UX Designer. By leveraging our Experience Design Engineering platform, we worked with some of the biggest names in the IoT (Internet of Things) space including Disney, Carnival, Philips, and Starbucks. Some of the things I did were: β¨
I worked at Sportsrocket as a Senior Designer. Some of the things I did there:
I worked at Tyemill as a Senior Designer. Tyemill is a boutique development firm that builds specialized software for their clients. Types of products include: Economics and Investing, Heathcare, and Insurance Dispute software. I started as a junior designer and worked my way up to team lead and senior designer. β¨
On a whim I started taking class through Seattle Community College for Professional Game Design. I finished the certification program and was able to get an internship followed by contract work at ArenaNet. Some of the work I did was:
Overall it was a great experience - I met a lot of amazing artists and designers, and I realized that I loved building games more than playing them. Working with the cinamatics and UI teams was my introduction to professional visual and UX design.
Coming out of college having studied History and Experimental Media, I didn't have the luxary of a clearly defined career path. So, like a lot of other young designers, I worked a variety of art and media jobs to gain some direction. What I learned was the type of companies I wanted to work for, and the type of work I didn't enjoy or wasn't great at.
Some of the stuff I did included (but was not limited to)
A lot of my thinking around what product design is and how it fits within the ecosystem of a company (at it's core - the bridge between business goals and users acomplishing those goals) was shaped by working for some companies that A) missed the mark and failed and B) approached business and design in a amoral or indifferent attitde when it came to how they treated their users.
I originally intended on majoring in Architecture, but after a year I decided that the program was not a good fit and changed my major to History, with a focus on Late Antiquity. Since I transfered, I was able to double major, and as accepted into DXARTS, a technology focused art and music programthat can be seen as a precursor to the UX program that exists at UW now.
I am a graduate of the Professional Music Program, with a focus on recording studios technologies.
It was a great program, and over the two years I attended, I watch the transition from analog to affordable digital recording. I might be the last generation of audio engineers that was trained on how to calibrate a tape machine!